Playing Dead Cells on OpenBSD using IndieRunner
People do not always realize that they can play recent games on OpenBSD (see https://playonbsd.com for more information). @thfr (the person behind playonbsd) is working on a new tool to make thing even easier. This post is about me using this tool to play Dead Cells.
I wanted to play Dead Cells but I had lost my notes about the things to remove in the unzipped game before being able to play it. The advantage of IndieRunner (the name of the tool mentionned before) is that I (and you) don't have to remember any of this anymore!
In this post, I use the Dead Cells version provided by Gog and I have no
idea if it works the same with the Steam version (or others). You
first need to download the Linux version from the Gog website.
You should obtain a file with a name similar to dead_cells_1_22_2_60638.sh
.
It may seems strange but this file is to be unzipped not executed.
I have decided to put my games on ~/.local/games
and to create
folders for each engine. So, in ~/.local/games/hashlink
:
$ unzip ~/Downloads/dead_cells_1_22_2_60638.sh -d DeadCells/
Archive: /home/hukadan/Downloads/dead_cells_1_22_2_60638.sh
warning [/home/hukadan/Downloads/dead_cells_1_22_2_60638.sh]: 820810 extra bytes at beginning or within zipfile
(attempting to process anyway)
creating: DeadCells/data/
creating: DeadCells/data/noarch/
creating: DeadCells/data/noarch/support/
inflating: DeadCells/data/noarch/support/preuninst.sh
inflating: DeadCells/data/noarch/support/gog_com.shlib
inflating: DeadCells/data/noarch/support/icon.png
inflating: DeadCells/data/noarch/support/gog-system-report.sh
creating: DeadCells/data/noarch/support/xdg-utils/
inflating: DeadCells/data/noarch/support/xdg-utils/xdg-open
inflating: DeadCells/data/noarch/support/xdg-utils/xdg-desktop-icon
inflating: DeadCells/data/noarch/support/xdg-utils/xdg-desktop-menu
inflating: DeadCells/data/noarch/support/postinst.sh
creating: DeadCells/data/noarch/support/yad/
inflating: DeadCells/data/noarch/support/yad/yad.sh
creating: DeadCells/data/noarch/support/yad/64/
inflating: DeadCells/data/noarch/support/yad/64/yad
creating: DeadCells/data/noarch/support/yad/32/
inflating: DeadCells/data/noarch/support/yad/32/yad
inflating: DeadCells/data/noarch/support/support_notice.txt
creating: DeadCells/data/noarch/game/
<-- skip -->
creating: DeadCells/scripts/
inflating: DeadCells/scripts/localization.lua
inflating: DeadCells/scripts/config.lua
inflating: DeadCells/scripts/app_localization.lua
inflating: DeadCells/scripts/mojosetup_init.lua
inflating: DeadCells/scripts/mojosetup_mainline.lua
Now that the game has been extracted, you need to grab
the IndieRunner tool which is available here.
You have to clone the project and install the dependencies (the
perl dependencies and hashlink for this game -- see README
for more information). Now, you only have to tell IndieRunner to start the game (you can
use the -d
option to dryrun it):
$ script/IndieRunner.pl ~/.local/games/hashlink/DeadCells/data/noarch/game/deadcells
Launching game: Dead Cells
env LD_LIBRARY_PATH=/usr/local/lib/ hl hlboot.dat
That's it! I have to try IndieRunner on other games but it has been tested on many games already.